![]() ![]() Each character has their own unique set of skills and magic they can choose from, with certain ones being determined by the equipment the character is currently equipped with. You pick an action from your list of abilities be it magic, use an item or attack and then choose a skill after that. That said given it’s a small budget downloadable game, some things need to be forgiven.Ĭombat in the game is about as old school as you can get, it’s completely turn based with order of turns determined based on your characters speed related stats. The fact that this is not voiced is disappointing as I think having it read out to you would just enhance the feeling that you are actually playing a table top game. To keep with the table top RPG feel, all the text is presented as if it’s being written out by a dungeon master, giving intricate descriptions of the surroundings as you enter a new room or the dialogue between two characters. However, as the quest goes on, more of the mystery unfolds and you learn not just about the main characters but a bit about the world and its history. You’re not given many details at the outset of how or why your trio of merry adventurers are in these ruins. As the game goes on, you learn more about their history and what bought all three together. Giauque, the leader and your main combat character, Frea, your token Mage and Lippi, your Archer, each have their own abilities and characteristics. The look can be a bit jarring at first but once you get into the game it works really well and just adds to the experience of playing a table top RPG in digital form.Īs you start the game and are presented with the quick tutorial, you are placed into the roles of three Chasers as they begin searching the ruins of an ancient castle. ![]() ![]() It gives Crimson Shroud a completely unique look and as the models don’t need to animate, they can go the extra few steps to make them a lot more detailed. Also, your party will change poses between scenes and any weapons you equip will be represented on the character model. If one of a character performs an attack or is hit in battle, they will move or shake slightly, and if they are defeated, they will fall backwards. Given that all the characters in the game are designed like this, they don’t animate at all while on screen – however that is not to say they are completely static. The characters are all designed to look like very well crafted figurines right down to the base attached to their feet (it even has the Level 5 logo at the bottom of the base). Instead of being a huge 50+ hour epic like his previous titles, Matsuno has crafted a smaller sized adventure, a tale that can be completed in less than 10 hours.Ĭrimson Shroud presents itself as a table top RPG, everything in the game is displayed as it would be if you were playing one in real life. It was originally created as part of the Japan-only 3DS compilation Guild01, which also contained other recent eShop releases Liberation Maiden and Aero Porter. So, given the bite sized RPG format, does Crimson Shroud leave you feeling satisfied or craving for a grander adventure?Įnter Crimson Shroud, designed by veteran Japanese Strategy RPG designer Yasumi Matsuno (of Vagrant Story and Final Fantasy XII fame). Instead of reading a huge three volume fantasy epic, you’d rather read a simple short story that’s just about a group of adventures on a small quest into a dungeon. Don’t get me wrong, I love big meaty long RPGs like Final Fantasy, Dragon Quest or the Tales games – but sometimes something a bit smaller and more bite sized is required. If every game you play is a 50+ hour odyssey you don’t get a lot of time to play anything else. Often the length of a game was touted as a feature on the back of the box: this game will take you 90 hours to complete, there is just so much packed in it, you’ll never play another game as big or as long or as epic as this. To be fair, this is what RPGs have often been promoted as. When people think RPG they think big long epic quests and huge 50 to 60 hour adventures. ![]()
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